RELIGIOUS AND ISLAMIC STUDIES

«LANGUAGE» OF RELIGION IN DIGITAL GAMES: THE EXAMPLE OF VISUAL NOVELS

Vol. 98 No. 4 (2023), RELIGIOUS AND ISLAMIC STUDIES
Vol. 98 No. 4 (2023)
2023-12-20 Number of views: 55
Ainur Karybayeva
Al-Farabi Kazakh National University e-mail: karybaeva.ainur@gmail.com
https://orcid.org/0000-0002-8203-8277
Ainura Kurmanaliyeva
Al-Farabi Kazakh National University
Alina Alibayeva
Al-Farabi Kazakh National University
Ali Rafet Özkan
Ankara University

Keywords

Religion, Mass Culture, Visual Novels, Modernity, Players, Influence, Youth

Abstract

The article presents theoretical and methodological analysis of the problem of studying the “language” of religion. The place and role of the “language” of religion in the conditions of globalization is defined. The status and role of computer video games in the cultural modern world with the presence of religious overtones in them is outlined. Within the framework of systematic study of this problem the variety of modern theories of different scientists concerning the definition of the “language” of religion was considered. The main attention in the work the author emphasizes the description of the prominent role of religion in the game culture, which influences the peculiarities of understanding people’s worldview. Not only characteristic concepts are highlighted, but also a historical sketch of the visual novel as a new branch of digital games is considered. The article proposes such methods as semiotic, comparative analysis of game characters with supernatural abilities presented in visual novels. The images of gods, god-man and other supernatural beings in virtual computer games were considered. The representative mythical reality was analyzed on the example of several stories of visual novels.

How to Cite

Karybayeva, A., Kurmanaliyeva , A., Alibayeva, A., & Özkan, A. R. (2023). «LANGUAGE» OF RELIGION IN DIGITAL GAMES: THE EXAMPLE OF VISUAL NOVELS. Adam Alemi, 98(4), 136–147. https://doi.org/10.48010/2023.4/1999-5849.13